Member Profile profile for Nick Doran Adams
Nick Doran Adams
The Nintendo Gameboy was such a big part of not only my upbringing; but that of children growing up all around the world. I have always had a fascination of the 8-bit imagery these early consoles created. I use these games to connect with people who have shared experiences of playing these games, and evoking a sense of nostalgia. Using inspiration from popular culture, I have created a series of eggs as a physical representation of the term “Easter Eggs”. This common term refers to images and references to another popular culture scene. Often hidden; making it so that only people with knowledge of these other scenes will notice them. while making these eggs, being very selective about the layout of each image, I drawing on specific moments from games I reference, glitches and hidden scenes are just some of the images I use to create intricate and original layers of pattern. When looking at these 8-bit characters and objects it is interesting to look at the way they were created in the first place. The way these blocky images were created was raster. The method for drawing on screen, the electron rapidly sweeps every line in sequence forming a gridded image, and line by line a picture is assembled. I like to bring this concept over into glass; when creating the images, I layer the glass up using Bullseye sheet glass, cutting them into long strips and placing them down, until I get a complete image. A nice way of merging recent gaming technology and the medium of glass to create a contemporary art form. Though these video game images that I reference are very modern, they are an important part of gaming history. The imagery was created through a form of technology that was so limited on processing power only simple images could be achieved. Due to this they have become symbolic to the beginnings of video game. In this age of technology where programs may be altered and changed after release, I feel it is important to look back at the times when technology or even time restraints left so many games with major glitches and flaws, and these are what people often love most.
Born and raised in Ballarat, Victoria, Nick Adams was surrounded by history and grew up visiting one of the best collections of Australian Art at the Art Gallery of Ballarat. Coming from a family of artists; Adams was encouraged from a young age to practice a wide range of artistic mediums and go to galleries and exhibitions of amazing collections. While attending Ballarat Grammar School, Adams began to experiment with many different mediums; only after being introduced to glass by his ceramics teacher did he truly begin to play and experiment with the material. While still in school, he attended a number of short courses offered by Monash university; this being his first experiences with molten glass. Adams then went to Australian Nation University where he studied in the Glass Workshop. Learning from a number of different artists, it was when Scott Chaseling was doing a residency at the school that Adams saw the pixelated qualities that murrini offered and the wide range of images that he could create using Bullseye sheet glass and this technique. His first murrini was a “Pokeball” as part of the class and then he continued to make murrini with varying levels of success; all revolving around the theme of pixilation and video-games. Now working at the Canberra Glassworks as an assistant and technician, Adams continues his obsession with murrini and blown glass. Creating iconic images and then using them in blown objects. Still focusing on games that were from his upbringing and that of the Nintendo Gameboy. Using the large community of artists to learn various techniques and methods to explore his ideas.
Area of Interest: